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1. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Vitharr Foebane wrote: CCP Remnant wrote: NK Scout wrote: Kain Spero wrote: CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP ...
- by CCP Remnant - at 2014.01.22 06:47:00
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2. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
NK Scout wrote: Kain Spero wrote: CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implement...
- by CCP Remnant - at 2014.01.22 06:41:00
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3. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Eric Del Carlo wrote: Zeylon Rho wrote: Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see the speed stats in m/s? ...
- by CCP Remnant - at 2014.01.17 08:38:00
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4. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Remnant wrote: Ishukone haved worked closely with the Minmatar in the past. Before his death, Otro Gariushi gave Maleatu Shakor Insorum, the antidote for Vitoc for FREE. When it could've been worth trillions....
- by CCP Remnant - at 2013.10.29 07:20:00
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5. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Ishukone haved worked closely with the Minmatar in the past. Before his death, Otro Gariushi gave Maleatu Shakor Insorum, the antidote for Vitoc for FREE. When it could've been worth trillions. Seems only fitting that Ishukone would manufacture t...
- by CCP Remnant - at 2013.10.29 05:56:00
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6. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Doyle Reese wrote: CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Re...
- by CCP Remnant - at 2013.06.06 05:54:00
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7. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem is that right now there is no good feedback for damage resistance in the game....
- by CCP Remnant - at 2013.06.06 05:53:00
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8. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Part of the reason we moved to the per-weapon skill tree was so that we could give weapon-specific skills. Due to time constraints at the end of last release we didn't get to "personalize" them as much as we'd like (using percentage bonuses instea...
- by CCP Remnant - at 2013.06.06 01:34:00
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9. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small HP buff and minor repai...
- by CCP Remnant - at 2013.06.06 01:29:00
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10. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Moonracer2000 wrote: CCP Remnant wrote: ...and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we...
- by CCP Remnant - at 2013.05.28 05:06:00
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11. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Etero Narciss wrote: CCP Remnant wrote: We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class ...
- by CCP Remnant - at 2013.05.28 04:59:00
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12. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Sebrone Jamleux wrote: EVElopedia wrote: Beam lasers have a shorter optimal range than their hybrid railgun counterparts, but do, as a whole, more damage. Advanced coolant technologies allow beam lasers to keep firing for a long time without...
- by CCP Remnant - at 2013.05.28 04:54:00
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13. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: You could create a separate Dust client for testing and let a few of us in on select days. MAG did that like a year after its released to let some players test out stuff that was coming in the MAG 2.0 patch. I t...
- by CCP Remnant - at 2013.05.28 03:22:00
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14. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Severance Pay wrote: Can we test them, and tell you what we think? Can I have an account to test server and give you honest feedback? I wish you all could. We currently don't have A SiSi like server for DUST. Wish we did. Would love the fee...
- by CCP Remnant - at 2013.05.28 03:09:00
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15. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follo...
- by CCP Remnant - at 2013.05.28 02:48:00
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16. Amarr Logistics Suit - in Feedback/Requests [original thread]
crazy space 1 wrote: Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion . Dropsuit balance and bonuses . Yo...
- by CCP Remnant - at 2013.05.21 08:03:00
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17. Amarr Logistics Suit - in Feedback/Requests [original thread]
Sorry about the radio silence. We're definitely reading as much as we can and anything we miss the community guys quickly point out, so rest assured your concerns do get through to us. I'm responsible for both weapon and dropsuit balance so I apo...
- by CCP Remnant - at 2013.05.21 07:26:00
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18. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away
- by CCP Remnant - at 2013.05.16 09:49:00
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19. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
We have the technology. New text needs to be localized but we could get this into the game reasonably soon, yeah.
- by CCP Remnant - at 2013.05.16 08:29:00
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20. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser ri...
- by CCP Remnant - at 2013.05.16 07:23:00
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